Braden Kovalovich

B.S. in Game Development and Production from Drexel University

Hi there! I’m a game programmer who specializes in making games fun. I've been passionate about games since before I could spell the name of the state I live in. (Pennsylvania, age 5)Below you can find examples of my work and the tools I've used. Feel free to reach out using the email given above!


Technical Lead, TIMEWORKS

Unity | Nov '22 to Apr '24 | 16 person team

I led implementation of primary systems for
Timeworks, an award winning 3D puzzle game.

Video

Programmer, 4th Terra

Unity | Sept ‘23 to Mar ’24 | 17 person team

I continued development of the educational game 4th
Terra, designing features using feedback gathered from pilot schools.

Video

Technical Lead, Boast Guards

Unity | Sept '24 to June '25 | 20 person team

I led implementation of primary systems for a
competitive co-op game inspired by Overcooked.

Video

Programmer, BONED

Unity | Sept '24 to June '25 | 20 person team

I implemented UI and tertiary systems for a four player arcade vs game inspired by Killer Queen.

Video

Languages
• C#/.NET
• C++
• Python
• Javascript
• Lua
• GDScript

Engines/Tools
• Unity
• Unreal
• Godot
• Monogame
• Version Control (Perforce, Git, PlasticSCM)

Unity Experience
• Inspector Scripting (Scriptable Objects, Editor Windows)
• Physics System (character controllers, raycasting, collision systems, etc)
• Input (Unity input, touchscreen controls)
• Asynchronous Programming (Coroutines, C# asynchronous functions)
• Level Design (greyboxing, ProBuilder)
• Camera Systems (Cinemachine, Splines)
• UI Programming (DOTween, custom UI systems)
• Animation (2D/3D, Vicon Motion Capture, importing assets)
• Lighting (Baked, static, Post Processing )
• VFX (Unity Particle System, VFX Graph)
• Sound (Wwise, custom sound systems)
• Shaders (HLSL scripts, ShaderGraph)
• Enemy AI (Navmesh, State Machines, Behavior Trees)
• Procedural Generation (levels, game environments)
• Save systems (JSON, EasySave3)
• Optimization (Profiler, Burst)
• Deployment (Windows, WebGL, IOS, Android)



Contact me!


Emote System - Timeworks

Timeworks is a unique game that challenges players to think both spatially and temporally. From inception through release, our greatest design challenge was making fourth-dimensional traversal feel as intuitive as possible so players could focus on solving puzzles. Even late in development, playtesting revealed that our systems still weren’t meeting players halfway.